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	<title>Comments on: More on Second Life</title>
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	<link>http://www.evilgeniuschronicles.org/wordpress/2006/06/10/more-on-second-life/</link>
	<description>A journal of geekery, music and joy</description>
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		<title>By: dave</title>
		<link>http://www.evilgeniuschronicles.org/wordpress/2006/06/10/more-on-second-life/comment-page-1/#comment-19644</link>
		<dc:creator>dave</dc:creator>
		<pubDate>Wed, 11 Oct 2006 03:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.evilgeniuschronicles.org/wordpress/?p=2976#comment-19644</guid>
		<description>Even more reasons to not spend your time, energy and money building value in a venue that you ultimately have so little control over.</description>
		<content:encoded><![CDATA[<p>Even more reasons to not spend your time, energy and money building value in a venue that you ultimately have so little control over.</p>
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		<title>By: Rob G</title>
		<link>http://www.evilgeniuschronicles.org/wordpress/2006/06/10/more-on-second-life/comment-page-1/#comment-19641</link>
		<dc:creator>Rob G</dc:creator>
		<pubDate>Wed, 11 Oct 2006 02:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.evilgeniuschronicles.org/wordpress/?p=2976#comment-19641</guid>
		<description>sigh</description>
		<content:encoded><![CDATA[<p>sigh</p>
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		<title>By: Shig the Unmentionable</title>
		<link>http://www.evilgeniuschronicles.org/wordpress/2006/06/10/more-on-second-life/comment-page-1/#comment-11599</link>
		<dc:creator>Shig the Unmentionable</dc:creator>
		<pubDate>Sun, 25 Jun 2006 21:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.evilgeniuschronicles.org/wordpress/?p=2976#comment-11599</guid>
		<description>Hi Dave,

I&#039;ve had very similar frustrations with Second Life, from a slightly different perspective: as a former MUD/MOO addict. I&#039;ve just finished a blog post about it (Website link goes to my blog, entry titled &quot;To Hell With Rocket Cars, Where&#039;s My Metaverse?&quot;). In a nutshell: From a user experience perspective, there&#039;s not much difference between Second Life and, say, LambdaMOO or any of the other text-based societies of the early &#039;90s. I had hoped we would have come further than that in the past 10 years.</description>
		<content:encoded><![CDATA[<p>Hi Dave,</p>
<p>I&#8217;ve had very similar frustrations with Second Life, from a slightly different perspective: as a former MUD/MOO addict. I&#8217;ve just finished a blog post about it (Website link goes to my blog, entry titled &#8220;To Hell With Rocket Cars, Where&#8217;s My Metaverse?&#8221;). In a nutshell: From a user experience perspective, there&#8217;s not much difference between Second Life and, say, LambdaMOO or any of the other text-based societies of the early &#8217;90s. I had hoped we would have come further than that in the past 10 years.</p>
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	<item>
		<title>By: PJ Cabrera</title>
		<link>http://www.evilgeniuschronicles.org/wordpress/2006/06/10/more-on-second-life/comment-page-1/#comment-10719</link>
		<dc:creator>PJ Cabrera</dc:creator>
		<pubDate>Tue, 13 Jun 2006 18:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.evilgeniuschronicles.org/wordpress/?p=2976#comment-10719</guid>
		<description>Hi Dave,

You said : &quot;Iâ€™m not wild about using my money to buy assets or my time to build value in such a non-portable way. When someone else can flip a switch one day and turn off my work, I donâ€™t like that situation. Lest you protest the unlikeliness of that, I lost a lot of my writing when GEnie shut down, and itâ€™s about to happen again with Dueling Modems. Itâ€™s not a question of if but when with this sort of thing. Iâ€™d rather have more control over my output than this.&quot;

I really can&#039;t argue with that. And it is a real possibility with SL.

If you remember one of my comments from way early in your SL discussions, I did say that I agreed you had more important things, valueble to you, that you wanted to do. And when I have written here, it&#039;s not to sway you or hook you, or anyone. I try to write to help people &quot;get it&quot;, to get over the perceptual hump. It seems a lot of people want it to be a game that entertains them.

Sure, the interface isn&#039;t all that well made. It suffers from network lag and movement jerkiness (they probably can&#039;t afford the thousands of servers and network infrastructure that a game company can put behind a multi-million dollar budget game.)

But the potential for this to become a metaverse, today, not in some author&#039;s imagination, not in some dark necromantic future, that&#039;s what draws me in.

Tilted Edge, everything you see in SL, was created by a user. Someone very much like you and me. Sure, it doesn&#039;t compare to any professionally made real-time 3D shooter, RPG, or what have you, PRECISELY because it isn&#039;t any of those things.</description>
		<content:encoded><![CDATA[<p>Hi Dave,</p>
<p>You said : &#8220;Iâ€™m not wild about using my money to buy assets or my time to build value in such a non-portable way. When someone else can flip a switch one day and turn off my work, I donâ€™t like that situation. Lest you protest the unlikeliness of that, I lost a lot of my writing when GEnie shut down, and itâ€™s about to happen again with Dueling Modems. Itâ€™s not a question of if but when with this sort of thing. Iâ€™d rather have more control over my output than this.&#8221;</p>
<p>I really can&#8217;t argue with that. And it is a real possibility with SL.</p>
<p>If you remember one of my comments from way early in your SL discussions, I did say that I agreed you had more important things, valueble to you, that you wanted to do. And when I have written here, it&#8217;s not to sway you or hook you, or anyone. I try to write to help people &#8220;get it&#8221;, to get over the perceptual hump. It seems a lot of people want it to be a game that entertains them.</p>
<p>Sure, the interface isn&#8217;t all that well made. It suffers from network lag and movement jerkiness (they probably can&#8217;t afford the thousands of servers and network infrastructure that a game company can put behind a multi-million dollar budget game.)</p>
<p>But the potential for this to become a metaverse, today, not in some author&#8217;s imagination, not in some dark necromantic future, that&#8217;s what draws me in.</p>
<p>Tilted Edge, everything you see in SL, was created by a user. Someone very much like you and me. Sure, it doesn&#8217;t compare to any professionally made real-time 3D shooter, RPG, or what have you, PRECISELY because it isn&#8217;t any of those things.</p>
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		<title>By: Eric Rice</title>
		<link>http://www.evilgeniuschronicles.org/wordpress/2006/06/10/more-on-second-life/comment-page-1/#comment-10646</link>
		<dc:creator>Eric Rice</dc:creator>
		<pubDate>Mon, 12 Jun 2006 19:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.evilgeniuschronicles.org/wordpress/?p=2976#comment-10646</guid>
		<description>Great post Dave... every blog post fascinates me on it. I&#039;m not a 3D modeler, nor gamer. SL is just this &#039;thing&#039; that works for specific things for me-- fun or otherwise. The chasm between differing views also amazes especially since trips to the bank are involved for some.

What will be interesting is how this pans out in a few more real years (beyond our short-term field of vision-- actually SL is been around 3-4 years I think)... what has it represented, what has come from it. What will the good ol days of 2006 have meant as a result. 

I don&#039;t know the answer :-) I just ride waves.</description>
		<content:encoded><![CDATA[<p>Great post Dave&#8230; every blog post fascinates me on it. I&#8217;m not a 3D modeler, nor gamer. SL is just this &#8216;thing&#8217; that works for specific things for me&#8211; fun or otherwise. The chasm between differing views also amazes especially since trips to the bank are involved for some.</p>
<p>What will be interesting is how this pans out in a few more real years (beyond our short-term field of vision&#8211; actually SL is been around 3-4 years I think)&#8230; what has it represented, what has come from it. What will the good ol days of 2006 have meant as a result. </p>
<p>I don&#8217;t know the answer <img src='http://www.evilgeniuschronicles.org/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I just ride waves.</p>
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		<title>By: Tilted Edege</title>
		<link>http://www.evilgeniuschronicles.org/wordpress/2006/06/10/more-on-second-life/comment-page-1/#comment-10576</link>
		<dc:creator>Tilted Edege</dc:creator>
		<pubDate>Sun, 11 Jun 2006 15:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.evilgeniuschronicles.org/wordpress/?p=2976#comment-10576</guid>
		<description>They call it a 3D modeling tool? What a joke. I find the graphics to be horrid. I don&#039;t like it because it is too slow and it looks bad.</description>
		<content:encoded><![CDATA[<p>They call it a 3D modeling tool? What a joke. I find the graphics to be horrid. I don&#8217;t like it because it is too slow and it looks bad.</p>
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		<title>By: mike dunn</title>
		<link>http://www.evilgeniuschronicles.org/wordpress/2006/06/10/more-on-second-life/comment-page-1/#comment-10548</link>
		<dc:creator>mike dunn</dc:creator>
		<pubDate>Sat, 10 Jun 2006 16:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.evilgeniuschronicles.org/wordpress/?p=2976#comment-10548</guid>
		<description>concur dave - i think sl is a great thing for folks that want that type of creative experience and have the time to allocate to it (like eric)...

i&#039;m just not one of them, nor is my video game addicted and hopes to some day be a game designer son - he tried it for awhile and then went back to final fantasy online...

different strokes is one of the true virtues of where we are online now - there really is a little for anyone and everyone :)</description>
		<content:encoded><![CDATA[<p>concur dave &#8211; i think sl is a great thing for folks that want that type of creative experience and have the time to allocate to it (like eric)&#8230;</p>
<p>i&#8217;m just not one of them, nor is my video game addicted and hopes to some day be a game designer son &#8211; he tried it for awhile and then went back to final fantasy online&#8230;</p>
<p>different strokes is one of the true virtues of where we are online now &#8211; there really is a little for anyone and everyone <img src='http://www.evilgeniuschronicles.org/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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